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PlayerMaker features small sensors worn over the cleat (“boot”) on each foot, where it records every touch of the ball and every step.

There is no other product like this that we’ve seen in the 14 year history of covering soccer and player development here at SoccerWire, so we entered into a unique partnership working towards a similar goal of improving the game.

The best way to learn more about PlayerMaker isn’t to spend an hour reading and watching videos, it’s to spend 20 minutes on a GoToMeeting with a real person looking at real data and the web dashboard. Simply sign up below and someone will be in touch!

KEY PERFORMANCE INDICATORS (KPIs) AVAILABLE TODAY FOR YOUTH & COLLEGE PROGRAMS:
TECHNICAL & PHYSICAL KPIs FOR INDIVIDUAL PLAYERS
  • # of 1-Touch Passes
  • Touches per Possession
  • Passing Completion
  • Speed of Play
  • Left vs Right Foot Usage Overall
  • Time in Possession
  • Total & High-Intensity Distance
  • Work Rate
  • & Many Many More
Request more information in the form below to see the full list of KPIs that PlayerMaker provides and what clubs are already benefitting from PlayerMaker
Fill out my online form.

Is PlayerMaker a GPS System?

No. But it delivers nearly all the of the same data coaches use most. Watch this video to see St. Mary’s University’s study results comparing PlayerMaker’s accuracy to popular GPS systems STATSports, Catapult, and FieldWiz:

https://www.youtube.com/watch?v=E-oeuo4doJs

Is PlayerMaker the same as Trace or Other Video Editing Wearables?

One of PlayerMaker’s MANY features is the ability to synchronize a training session or game video with most poplar sports video editing platforms to automatically “clip” each players’ possessions (3 seconds before they receive the ball and 3 seconds after they release it = 1 “possession”).

Video editing is certainly easy with PlayerMaker, but it’s not its primary purpose. PlayerMaker is a player development solution that tracks players’ interactions with the ball and their physical movements in games and training.

How does it work?

When a team subscribes to use a PlayerMaker system, they get two sensors for each player. Once for the right foot and one for the left. These sensors strap over each cleat for every team training session or game. They record each step to generate a huge set of physical data like sprints, distances, and more; but because they can also sense the foot touching the ball, PlayerMaker can report on a tremendous number of technical metrics like # of possessions, # of touches (left and right foot), speed of play and more.

What Physical Data Can PlayerMaker Track?

Distance Covered
The total distance the player covered (m)

SD (Sprint Distance)
The total distance the player covered sprinting (m)

Sprints
The number of times the player exceeded X m/s

Top Speed
The maximum speed the player reached (m/s)

HID (High-Intensity-Distance)
The total distance the player covered with a speed above Y m/s and below the sprint threshold (m)

Work Rate (m/min)
The total distance covered divided by the duration of the session/drill (m/min)

Acceleration/Deceleration
Player ground acceleration and deceleration profile

What Individual Player Technical Data can PlayerMaker Track?

Touches (#)
The total number of ball touches a player had

Leg Usage (%)
The % of touches with each foot

Ball Possessions (#)
The number of Individual Ball Possessions (IBP) the player had.

IBP – a player has control of the ball:
– Release action (pass/kick) or
– Sequence of 3 touches or
– Player covering at least 6 meters with the ball

Releases (#)
The total number of release actions the player had

Pass Completion (%)
The % of releases that successfully reached a player on the same team

Playing Tempo:
– 1 Touch = IBP with only 1 touch
– Short Possession = IBP with a minimum of 2 touches and the duration is lower than 1.5 seconds
– Long Possession = IBP with a minimum of 2 touches and the duration is higher than 1.5 seconds

Time on the Ball (sec)
The total time the player had possession of the ball

Average time on the Ball (sec)
The average time to release; excluding 1 touch

Regains (#)
The number of times the player gained an IBP straight from the opposition

Lost Balls (#)
The number of times the player’s IBP ended with an opponent gaining an IBP or the ball going out of play